![]() The starting point in the creation of destroyers of Project 7 was the creation of a Tactical-Technical Requirement (abbreviated in Russian as "TTZ") for the design of a destroyer to replace the obsolete Novik class ships. Captains who do manage to get close enough to use them, though, will inflict crippling damage, as they hit incredibly hard and move fast. Gnevny’s torpedoes are really only useable where cover (such as islands or smoke) allows her to close to point blank range with unsuspecting targets, or in straight up suicide charges against enemy ships. Dealing with any Japanese destroyers - if they are spotted - should not be a problem their guns have a worse rate of fire, though they have very potent torpedoes, so captains are encouraged to stay alert. If corned by an American destroyer, pop an Engine Boost consumable and open the range as quickly as possible Gnevny’s guns can still hit targets outside of 7km, while American destroyer gun ballistics make it a challenge for them to hit quickly moving targets at range. ![]() Keys to victory in Gnenvy include avoiding close-range combat with equal or higher tier American destroyers, as their rate of fire and turret traverse put her at a disadvantage. ![]() The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".Ĭaptains who have played this far into the Soviet destroyer should be well-versed in the tactics of Tier VI's Gnevny: keeping the range open from her primary targets, and pound away at them with her guns. ![]()
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